Perception vs. Reality: Challenge, Control And Mystery In Video Games

نویسنده

  • Ali Alkhafaji
چکیده

Long have studies attempted to bridge the gap between perception and reality for video games attributes. This study highlights the relationship between what a player perceives about certain game attributes (Challenge, Control and Mystery) and how those elements are actually portrayed in the game. We measured user perception with a post-game questionnaire and compared that to the answers of pointed questions about those attributes at different times during the game-play. We found high correlation for the Challenge attribute but lower correlation for the Control and Mystery attributes.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

کاربردهای محیط مجازی در حوزه سلامت

Introduction: Virtual reality was posed coinciding technology developing, creating user-interfaces, high-speed processing and powerful graphic. Virtual reality technology and video games can participate in providing health care with creating simulated, motivational, interactive and realistic environments. Integrating virtual simulation with video games has been proven in creating motivation and...

متن کامل

مقایسۀ تأثیر مداخله‌ای بازیهای ‌ ویدیویی سه بعدی و دو بعدی بر خلاقیت و مهارتهای اجتماعی دانشجویان پسر

In recent years, there has been an increase in the playing of digital games in children, adolescents and adults worldwide. Not only has interest in digital games grown dramatically, but variations in the types of games in different fields have also occurred. An example is the emergence of three- and two-dimensional games. Based on this, the purpose of this study was to investigate the effect of...

متن کامل

The Effectiveness of Computer Cognitive Games in Reducing Attention Deficit- Hyperactivity Disorder Symptoms and Improving Time Perception in Children

The aim of this study was to investigate the effect of computerized cognitive games on reduction of attention deficit hyperactivity disorder (ADHD) symptoms and time perception in children with ADHD. The present research method was a quasi-experimental pre-test-post-test design with a control group. Thirty students with ADHD were selected through purposeful sampling from elementary school stude...

متن کامل

Parental Mediation of Children’s Video Game Experiences: Iranian Parents’ Strategies of Mediation

Despite tremendous popularity of video games, there have been concerns about their detrimental effects on children. The game rating systems were developed to assist parents in monitoring their children’s gaming experiences. This paper explores how parents in Iran, as a society without established media rating systems, control their children’s gaming experiences. Mixed methods of semi-structured...

متن کامل

"Gamic Realism": Player, Perception and Action in Video Game Play

This paper explores a phenomenological approach to the video game medium, in order to argue that realism in video games is dependent on the player’s embodied experience of play as opposed to mimetic representation. My paper discusses the relation of the player, and specifically the player’s body, to the idea of realism in video games. Chris Crawford wrote in 1982 that “games represent a subset ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2013